Thanks a lot for coming to our Patreon page! During the past year, we have been working everyday with enthusiasm and effort to create the hottest VR experience; with high quality, funny and different.And most important: online social multiplayer focused. VRLove is a VR adult video game in development for Oculus Rift, HTC Vive and standard computer screens. PAPERVILLE PANIC VR Free Download PC Game Cracked in Direct Link and Torrent. PAPERVILLE PANIC VR – Built exclusively for VR – fight fires, shoot water pistols, blast water shotguns, power water gattling guns, battle bosses and axe.
This is the daily thread where you can keep the /r/vive community updated with all the things happening in your VR World.
What you have been doing in VR
VR Games and Experiences - Your thoughts, questions and recommendations
Unboxings, pickup posts, swag hauls - show us what you've bought or made
Your PC Builds, Battlestations, VR Caves, Furniture optimization, cabling routing and other endevours.
Your questions about virtual reality hardware and software
Online social meetups and events - find people to join you in multiplayer games.
Stock updates, shipping and customer service issues with VR suppliers
Technical support stories and requests for technical help
The daily thread can be a great place for anything you feel like sharing that may not warrant a separate post in the subreddit.
Introduction
Rollercoasters have been part of gaming's heritage since the earliest days, back as far as 1983's 3D Crazy Coasters on the Vectrex. But VR's inherent sense of presence makes the managed terror of roller coasters all the more impressive. It also has the added, uh, 'bonus' of sometimes inducing exactly the kind of sickness that you get from a really impressive rollercoaster (try 'Cyber Space' below for the full effect.)
Why do so many developers make VR Rollercoasters? Well, the easiest VR experience is one that has the player sitting down in one spot, with a fixed path going by that the player can look around and control their passage through. That throws up something like Operation Wolf - or a rollercoaster.
Obviously, the dream would be for Frontier's upcoming Planet Coaster to support VR, like their Elite Dangerous did. Yet, from the early preview code we've seen, Planet Coaster is throwing a *lot* of polygons around - and the whispers at that it won't be able to stay that pretty and hit the 90fps that makes for comfortable VR viewing. (Which is going to be a huge problem with Playstation VR too, but we're guessing that they'll just focus on keeping poly counts low, taking its graphics back to the PS3 era…)